Simcity Offline Single Player Mode Available with Update 10!

Maxis is wrapping up development on Simcity’s offline mode which will be coming along in Update 10. Update 10 includes a new “Single Player Mode” which allows you to play the game offline with access to DLC you previously acquired. Cities in offline mode are saved locally, allowing you to save and load anytime you want. This offline mode will also allow modders to make alterations to the game’s components without affecting the online portion of the game. As exciting as the news is, it comes a little too late as the fanbase has swiftly moved on to other pastures. However, the introduction of offline mode may attract some new players; especially modders who may be able to expand the limits beyond the game’s current drawbacks. You can read more about Offline mode at the official Simcity Blog.

In the meantime we’ll be awaiting the next major Sims 4 event.

The Sims 4 Launches in Autumn 2014

Today it was announced that The Sims 4 will launch in the fall of 2014! The Sims 4 plans to include powerful new creation tools and emotion based gameplay. The Autumn release date seemed to fare well with the community, as they hope the team spends more time polishing the graphics and gameplay. In addition, Maxis has released new promotional artwork of a Sim who seems disgruntled with the way his “date” is going.

The Sims 4 Pancake Date

Simcity Exploring an Offline Mode and Official Support For Modders

Simcity Cities of Tomorrow Academy

Patrick Buechner released a blog post today discussing the current state of Simcity. The development team is currently exploring the possibility of an offline mode. This is great news for the modding community, since they recently announced a draft to support user generated content. Unfortunately, as of now, they’re unable to make any promises on when more information will be released, but hopefully we’ll see some news in the future.

Now one of the most highly requested features, which seems to prop up in the comment section of every news post, is if they’re going to add larger city sizes. Sadly after months and months of testing, they’ve decided to drop the project. It appears they’ve encountered performance issues with the engine that prevented cities from loading. As much as they changed the routing algorithms and adjusted the engine’s processing, they were unable to achieve acceptable results.

 

Modding Support

Simcity Cities of Tomorrow Corporate

Simcity is currently exploring how to handle it’s official modding stance. Players will be able to create their own “User Generated Content” as long as it follows some basic guidelines. In the first draft they proposed, since it’s an online game, each mod should be designed to not hinder the online experiences of those who wish to opt out of them. But after some conversation, the stance seems to have shifted to allowing a separate mode or server where modders can play with more freedom. Currently the staff is asking whether or not to allow mods in multiplayer gameplay, and which types of mods would be acceptable under these circumstances. But, since this is an ongoing project, we’ll provide more details in the upcoming months.

SimCity: Cities of Tomorrow Expansion Pack Announced

Simcity Cities of Tomorrow Academy

Though it came as a bit of a surprise, today Maxis announced a new expansion pack for Simcity titled “Simcity: Cities of Tomorrow.” It will include a tileset of futuristic buildings, new technology, new regions, and new specializations. Players are encouraged to either create a utopian society, or strip-mine natural resources to pollute in the name of consumerism. New technologies will allow cities to rely less on natural resources that are powered by drones driven by green energy. This new expansion pack can be yours for $29.99 for both PC and Mac and is expected to release on November 15th, 2013

Simcity: Cities of Tomorrow Features

  • A new Robot Attack Disaster
  • Green Technology or Consumerism Specializations
  • Mag Levs for Transportation
  • Mega Towers that rise into the sky

 

 

The Sims 4: Pre-Orders Now Available! $59.99 Limited / $69.99 Digital Deluxe

The Sims 4

The Sims 4 releases in 2014, and is now available to pre-order at the Origin Store starting today!

The Sims 4 Limited Edition (PC or Digital)

  • Price: $59.99
  • Includes:
    • Life of the Party DLC (Tiki Bar and Party Costumes)

The Sims 4 Digital Deluxe Edition (Digital Only)

  • Price: $69.99
  • Includes:
    • Up All Night DLC  (New Outfits, Parties, Decorations, and Recipes)
    • Life of the Party DLC (Tiki Bar and Party Costumes)
    • Origin Exclusive Content (TBA)

The Sims 4: Intuitive Tools, Emotion-Based Gameplay

The Sims 4 was finally revealed early this morning at Gamescom! Rachel Franklin, VP, Executive Producer from Maxis gave a brief presentation on what we can expect from the Sims 4.

Sims 4 Create A Sim Face

The Create A Sim tool now allows you to click directly on a Sim’s body to customize their looks. This is done all without the traditional sliders we’ve grown accustomed to. You can click on, for example, their nose, eyes, arms, hips, butt, or face and modify them in any way you please.  You can give your Sim a personality, choose their voices, and even select their walking styles.

Sims 4 Nose Create A Sim

Customizing your Sim is like sculpting clay.

Sims 4 Butt Slider.gif

Customizing each body part independently has never been easier!

The Sims 4’s Build Mode

The Sims 4 Build Mode House

Build Mode was redesigned to be intuitive and fun. Through a streamlined interface, you can lay down rooms, then expand and contract them using arrows along each side. We were pleasantly surprised to see that you can now move an entire room with all the furniture in place.

The Sims 4 Build Mode House (2)

New Emotion-Based Gameplay

The Sims 4 Family

This time your Sim interactions are designed around their emotional states. These states affect your Sim’s movement, behavior, and facial expression. Emotional states wear off over time, for example, after some time, a Sim will move from a depressed to sad state. Or if a Sim is furious, they can take their anger out on a punching bag to blow off some steam.

The Sims 4 Risque Painting

A Sim’s emotional state is also affected by their surroundings. For example, a “risqué painting” can influence the Sims to be flirty with one another. Coordinating a room with the right decor will really put your Sims in the mood!

The Sims 4 Big Reveal at Gamescom August 20th

sims4logo.0_cinema_960.0

EA will be revealing The Sims 4 at Gamescom (a European videogame trade-show) on August 20th, 2013! Today on The Sims Live Broadcast, Lead Concept Artist, Albert Truong, unveiled concept artwork for the new sexier, cooler, more appealing Sims 4 character designs.  EA chose to forgo realistic character designs and went for a more stylized, painterly effect that pulls inspiration from animated films and American illustrators. Generally, The Sims 4 applies “stylized realism” over their designs by using exaggerated facial expressions, color, and fashion to effectively communicate the personality behind the character.

Sims 4 Concept Art

The Sims 4 is coming out next year and SimCitizens will now actively cover information up until the game’s release! So stay tuned!

 

Simcity Update 4.0: New Region and Park

Simcity Panoramic

Simcity Update 4.0 plans to release tomorrow May 23rd, 2013. This update will add a new exclusive park for early adopters and a new region called “Edgewater Bay.”

Rolling-over buildings will now show information on where a Sim received happiness. Fire response times should be quicker and more efficient when signaling the nearby fire station. This patch will once again try to balance the RCI by having Sims lose happiness if there’s no place to shop. This seems to be yet another countermeasure against residential-only cities.

Simcity Patch 4.0 Preview

  • New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
  • New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
  • New: Your current server will now be shown in the options menu.
  • New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
  • Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
  • Re-Enabled Feature: Leaderboards are will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
  • Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
  • Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
  • Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
  • Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
  • Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
  • Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
  • Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
  • Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
  • Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

 

Free Simcity Attractions Set Codes!

Today we’re giving out free Attraction Set Codes on a first come first serve basis. The codes below should be entered at the EA Crest sweepstakes site which requires your Origin email address and birthday. Don’t forget to check back periodically, because we’ll be giving out even more codes in the upcoming months.

 

WHERE TO FIND THE CODES

The codes can be found at your local Walmart and Target stores inside an orange sticker attached to Crest toothpaste boxes. Alternatively, you can acquire the codes for free by writing your name, mailing address, email address, and date of birth on a 3″x5″ piece of paper and send an envelope to Crest/EA Instant Win Sweepstakes; Electronic Arts Inc.; 209 Redwood Shores Parkway; Redwood City, CA 94065.

 

 

THE ATTRACTIONS SET

 

WILL THE ATTRACTIONS SET BE AVAILABLE IN MY COUNTRY?

World's Largest Yarn Japanese

Well we’re not quite sure if it’s going to be released in other countries. Although, what’s interesting, as the screenshot from the Simcity News Blog Japan shows, is that the descriptions of each attraction has already been translated into Japanese. It’s quite possible they may release these parks in other territories with a unique promotional tie-in.

 

FREE CODES

Attractions-Set-codes2

The # sign represents a missing number
The missing  number is greater than 5
Check back later for more codes.

 

Simcity Update 2.0 Arriving April 22nd, 2013

Update 2.0

Simcity Update 2.0 will be arriving April 22nd, 2013 at 1PM PST. Update 2.0 plans to fix some of the major issues with the game, notably the city processing, transit system, and recycling center bugs. Along with it comes some highly requested changes that for example, will prevent fire trucks from clumping up when traveling to a single event.

One of the more controversial changes is with the way residential cities will be handled. In Simcity 4, a player could create a residential, commercial, or industrial only city. Since the amount of workers and commuters were accurately reported in that game, it was easier to switch between each city and make the necessary adjustments. In update 2.0, residential only cities will now have a failure state. We wonder if this change was in response to a tiff between the community and developers over their understanding behind the mechanics of the game. The previous exploit to create a residential only city involves placing parks to provide jobs for all workers. This created a self-sustaining city even to the point where it could turn over a huge profit.

Now with update 2.0, things are a bit harder, not only will you gain less happiness from taxes, power, water, and health; but residential buildings will also have more opportunities to reach abandonment due to a bug that prevented them from doing so. It doesn’t completely stop the residential-only city exploit, but the game is now actively trying to discourage you from taking that route.

Mass transit will also get some much-needed changes. In particular,  though it might seem comical at first, there was a situation where a swarm of municipal buses would hone in on a single bus stop clogging up traffic for miles. Thankfully, mayors new to the region should expect to see fewer municipal buses picking up passengers at the bus stop.

One last fix we’d also like to highlight is for the air pollution bug. For some strange reason, air pollution from some unknown source would drift into your city making the entire city sick. This bug fix will not only address that problem, but also lowers the effects of regional air pollution from having a double impact on your city.

Players should keep in mind that the servers will be down for a few hours for them to fix these issues. But once they’re finished, we’ll be one step closer to a proper Simcity release.

What’s New

  • Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
  • HUD: Now color-corrects when in a colorblind mode.
  • Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)

Fixes and Updates

  • Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
  • Region Filters: Now sorts regions with available cities to the top
  • Invitations: Invitations to join a region should be sent and received more quickly.
  • Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
    • – Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
    • – New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
    • – This change will reduce the downtime of tourist buildings.
  • Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
    • – The larger casinos now invite more tourists into the city which helps keep them full.
    • – Note that existing casinos will need to be replaced to take advantage of this change.
  • More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
  • Region Play: Cash gifts can now be received in a bankrupt city.
  • Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
  • Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
  • Education: Fix to more accurately track regional student population.
  • Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
  • Education: University wings now give the proper bonus.
  • Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
  • Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
  • Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
  • Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
  • Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
  • Trade: Fix for trade ports that suddenly stop shipping.
  • Transit: Street Cars and Buses go to high volume stops first.
  • Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
  • Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
  • – Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
  • Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
  • Residential Tuning: Residential-only cities have failure state.
  • – Buildings are prevented from going up in density when they don’t have power or water.
    • – The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
    • – Fixed some cases where buildings would not go abandoned when they should have.
    • – Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
    • – Happiness from low taxes does not double up every time it is given.
    • – Losing happiness due to not having a job is more impactful.
  • Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
  • Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
  • Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.