Simcity Exploring an Offline Mode and Official Support For Modders

Simcity Cities of Tomorrow Academy

Patrick Buechner released a blog post today discussing the current state of Simcity. The development team is currently exploring the possibility of an offline mode. This is great news for the modding community, since they recently announced a draft to support user generated content. Unfortunately, as of now, they’re unable to make any promises on when more information will be released, but hopefully we’ll see some news in the future.

Now one of the most highly requested features, which seems to prop up in the comment section of every news post, is if they’re going to add larger city sizes. Sadly after months and months of testing, they’ve decided to drop the project. It appears they’ve encountered performance issues with the engine that prevented cities from loading. As much as they changed the routing algorithms and adjusted the engine’s processing, they were unable to achieve acceptable results.

 

Modding Support

Simcity Cities of Tomorrow Corporate

Simcity is currently exploring how to handle it’s official modding stance. Players will be able to create their own “User Generated Content” as long as it follows some basic guidelines. In the first draft they proposed, since it’s an online game, each mod should be designed to not hinder the online experiences of those who wish to opt out of them. But after some conversation, the stance seems to have shifted to allowing a separate mode or server where modders can play with more freedom. Currently the staff is asking whether or not to allow mods in multiplayer gameplay, and which types of mods would be acceptable under these circumstances. But, since this is an ongoing project, we’ll provide more details in the upcoming months.

SimCity: Cities of Tomorrow Expansion Pack Announced

Simcity Cities of Tomorrow Academy

Though it came as a bit of a surprise, today Maxis announced a new expansion pack for Simcity titled “Simcity: Cities of Tomorrow.” It will include a tileset of futuristic buildings, new technology, new regions, and new specializations. Players are encouraged to either create a utopian society, or strip-mine natural resources to pollute in the name of consumerism. New technologies will allow cities to rely less on natural resources that are powered by drones driven by green energy. This new expansion pack can be yours for $29.99 for both PC and Mac and is expected to release on November 15th, 2013

Simcity: Cities of Tomorrow Features

  • A new Robot Attack Disaster
  • Green Technology or Consumerism Specializations
  • Mag Levs for Transportation
  • Mega Towers that rise into the sky

 

 

Sims 4: Sims Campers Explore the Create A Sim Mode

Sims Camp

Sims Camp attendees at Gamescom have provided a lot of information to impart regarding The Sims 4. It should be noted this game is still in it’s alpha stage, so information is subject to  change.

The Sims 4 Create-A-Sim Female

Participants had the opportunity to attend sessions with the game producers, who provided information and answered questions about The Sims 4. While they report that the producers refuse to commit to a release timeframe, and there is still a lot of work to be done, there are still a lot of things to look forward to as well. Among them: A direct manipulation tool which allows players to make minute adjustments in physical characteristics including body shape, body size, face, skin tone, hair, facial hair voice and clothing. Once your perfect Sim has been created, you can “lock in” your choices, or even opt for the randomizing feature. The CAS will work on three different levels for customization, each getting more detailed and minute.

The Sims 4 Create-A-Sim Face 2

Also, hair and hats will be selected independently so Sims can rock any hat with the hairstyle! One drawback; hair cannot be made longer using the direct manipulation, so you’re stuck with the length you choose. New Sim female voice styles include sweet, lilted and melodic, while males may choose from brash, clear or warm. Possible future options discussed among the design team include favorite colors and food types.

New Sim female voice styles include sweet, lilted and melodic, while males may choose from Brash, Clear or Warm. Possible future options discussed include favorite colors and food types.

 The Sims 4 Depressed Walking

Players will have over 50 traits to choose from in the base game; even Aspirations will make their return. Sims will actually be able to die from emotions, and will also randomly demonstrate either right or left-handedness! Personality will be captured through walking styles, such as perky, swagger and snooty; these can be overridden by another emotion, such has happiness or grumpiness. Children will be able to inherit these walking style from their parents too!

All in all, the Sim Campers relate that even the unfinished, unpolished product made playing The Sims 3 feel tired and dated. There’s a lot to look forward to so you can expect to see some new information from Build and Buy mode once the news embargo lifts on September 11th, 2013. See you later!

[via thesimsresource]

 

The Sims 4 Create A Sim Has Ethnic Diversity (Live Broadcast Recap)

The Sims 4 Create-A-Sim Female

This morning, Jill Johnson, Associate Producer of The Sims 4, showed off the new Create A Sim tool during the live broadcast. We can’t stress enough that what you’re seeing now is the early development stages of The Sims 4. Since they’re taking in feedback from all around the globe, the game’s design and features are subject to change.

Right off the bat, you can begin customizing your Sim’s proportions by manipulating several control points around the body. Just like clay, you can sculpt the body by dragging the mouse around each point.  Want to have narrow shoulders with meaty forearms, or sculpt curvaceous thighs and small feet? Go ahead, the possibilities are endless!

Sims 4 Body Sliders

Turning the Sim around unravels even more customizable areas. You can adjust the size of the belly, or increase the size of their booty!

Sims 4 Ethnic Diversity

The design team has created a wide variety of ethnic face templates to choose from. You are free to customize them even further in “Detail Edit Mode,” like changing their pupil sizes, or adjusting their eyelids and folds.

Sims 4 Bodies and Skin Tones

There’s even a wide assortment of body templates to choose from, and you can adjust their physical attributes through the “Fitness” and “Heaviness” sliders. The former controls how muscular your Sim looks with abs and all, while the latter controls their chubbiness.

The Sims 4 Hats and Hairs

Hats are now separate from hairstyles! You can now place a hat on any hairstyle you please.

The Sims 4 Clothing Options

The Sims 4 returns with the standard clothing options of tops, bottoms, and shoes. The boots will now go over the pants, however, if you wear bell bottoms, the boots tuck under the pants.

The Sims 4 Swagger

After you’ve finished customizing their looks, it’s time to choose their traits, aspiration, and walking styles. So far there’s four different walking styles; default, perky, snooty, and swagger.

Well that’s it for now, the next Live Broadcast will air September 17th, so we’ll see you then!

 Notes from the Live Broadcast:

  • The game is currently in pre-alpha stage of development.
  • The 4 currently known walking styles are; default, perky, snooty, and swagger.
  • There are no weather nor pets in the base game.
  • The design team is working on longer and curlier hair.
  • You can choose from tops, bottoms, and shoes like The Sims 3.
  • The decor of a room can affect a Sim’s mood.
  • Hats and hairstyles are no longer attached and are now separate.
  • There’s no Create-A-Style for now, but there’s talks among the design team on whether they should include it.
  • There are currently 5 different ages.
  • Multitasking plays a big part in gameplay.
  • In Create-A-Sim, you can model almost any part of the body with just the mouse.
  • Currently, there are 3 voices: Clear, warm, and brash. There is also a bar for pitch.
  • No adjustable height sliders.
  • You can adjust the size of the feet.
  • You can preview a Sim’s emotion in Create A Sim.
  • There’s now a wide assortment of facial structures with more ethnic diversity than ever before!
  • Moodlets will be included with clothing. For example, wearing something like a red dress can make your Sim feel confident.

 

 

The Sims 4: Pre-Orders Now Available! $59.99 Limited / $69.99 Digital Deluxe

The Sims 4

The Sims 4 releases in 2014, and is now available to pre-order at the Origin Store starting today!

The Sims 4 Limited Edition (PC or Digital)

  • Price: $59.99
  • Includes:
    • Life of the Party DLC (Tiki Bar and Party Costumes)

The Sims 4 Digital Deluxe Edition (Digital Only)

  • Price: $69.99
  • Includes:
    • Up All Night DLC  (New Outfits, Parties, Decorations, and Recipes)
    • Life of the Party DLC (Tiki Bar and Party Costumes)
    • Origin Exclusive Content (TBA)

The Sims 4: Intuitive Tools, Emotion-Based Gameplay

The Sims 4 was finally revealed early this morning at Gamescom! Rachel Franklin, VP, Executive Producer from Maxis gave a brief presentation on what we can expect from the Sims 4.

Sims 4 Create A Sim Face

The Create A Sim tool now allows you to click directly on a Sim’s body to customize their looks. This is done all without the traditional sliders we’ve grown accustomed to. You can click on, for example, their nose, eyes, arms, hips, butt, or face and modify them in any way you please.  You can give your Sim a personality, choose their voices, and even select their walking styles.

Sims 4 Nose Create A Sim

Customizing your Sim is like sculpting clay.

Sims 4 Butt Slider.gif

Customizing each body part independently has never been easier!

The Sims 4’s Build Mode

The Sims 4 Build Mode House

Build Mode was redesigned to be intuitive and fun. Through a streamlined interface, you can lay down rooms, then expand and contract them using arrows along each side. We were pleasantly surprised to see that you can now move an entire room with all the furniture in place.

The Sims 4 Build Mode House (2)

New Emotion-Based Gameplay

The Sims 4 Family

This time your Sim interactions are designed around their emotional states. These states affect your Sim’s movement, behavior, and facial expression. Emotional states wear off over time, for example, after some time, a Sim will move from a depressed to sad state. Or if a Sim is furious, they can take their anger out on a punching bag to blow off some steam.

The Sims 4 Risque Painting

A Sim’s emotional state is also affected by their surroundings. For example, a “risqué painting” can influence the Sims to be flirty with one another. Coordinating a room with the right decor will really put your Sims in the mood!

The Sims 4 Quick Preview

The Sims 4 Family

Recently, information about the highly anticipated Sims 4 game have been revealed to the public. From the looks of things, we’re told it will be a deeper, richer Sims experience. Your Sims will be much more emotional and intelligent, allowing you to choose their personalities and aspirations, while exploring their life goals and memories.

Sims will have greater depth through body language, expressing their emotions from the way they walk. It will also be even easier to create Sims with the new tools provided. You can mold your Sims with the improved Create-A-Sim tool, and design their dream-home with a more intuitive Build Mode. With a diverse set of neighborhoods to choose from, you can bring your Sims home to life.

The game will include many unlockables though outfits, objects and traits, that can be discovered by completing events or obtaining collectibles. And certainly, you can also share your creations with friends and the community to further enrich the Sims experience. This only scratches the surface of what’s to come in The Sims 4.

More information about The Sims 4 will arrive August 20th at the big reveal at Gamescom! We’ll see you then!

Create-A-Sim

The Sims 4 Big Reveal at Gamescom August 20th

sims4logo.0_cinema_960.0

EA will be revealing The Sims 4 at Gamescom (a European videogame trade-show) on August 20th, 2013! Today on The Sims Live Broadcast, Lead Concept Artist, Albert Truong, unveiled concept artwork for the new sexier, cooler, more appealing Sims 4 character designs.  EA chose to forgo realistic character designs and went for a more stylized, painterly effect that pulls inspiration from animated films and American illustrators. Generally, The Sims 4 applies “stylized realism” over their designs by using exaggerated facial expressions, color, and fashion to effectively communicate the personality behind the character.

Sims 4 Concept Art

The Sims 4 is coming out next year and SimCitizens will now actively cover information up until the game’s release! So stay tuned!

 

Simcity Update 4.0: New Region and Park

Simcity Panoramic

Simcity Update 4.0 plans to release tomorrow May 23rd, 2013. This update will add a new exclusive park for early adopters and a new region called “Edgewater Bay.”

Rolling-over buildings will now show information on where a Sim received happiness. Fire response times should be quicker and more efficient when signaling the nearby fire station. This patch will once again try to balance the RCI by having Sims lose happiness if there’s no place to shop. This seems to be yet another countermeasure against residential-only cities.

Simcity Patch 4.0 Preview

  • New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
  • New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
  • New: Your current server will now be shown in the options menu.
  • New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
  • Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
  • Re-Enabled Feature: Leaderboards are will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
  • Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
  • Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
  • Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
  • Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
  • Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
  • Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
  • Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
  • Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
  • Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.