Simcity E3 2012 Recap Information

Enjoyed the E3 Festivities? Well after scouring several news and videos we decided to make a quick E3 recap of some of the information presented in interviews and videos. From this point on we’ll focus on new information as it’s released next week.

Always Online

  • Simcity will require constant internet connection whether or not you play solo.
  • This constant internet connection is required for “asynchronous multiplayer experience.”
  • You will be allowed to play offline briefly for an unspecified amount of time.

Regions:

  • You can play in open or closed regions.
  • These regions contain multiple cities you can control by yourself or with other players.
  • You can invite friends into your region or join a region with random players.

Simulation:

  • Managed by the GlassBox Engine.
  • Everything you see in Simcity is what’s actually going on in the simulation.
  • Every sim and every car is going somewhere.
  • You can follow a Sim driving a car from home to work.
  • Traffic occurs in real time. For example, when a new road is connected to a vacant city, unemployed Sims will flock to it searching for jobs. This surge of Sims will cause a traffic jam.
  • You can see your coal piles dwindle as trucks deliver them to coal power plants.

Buildings and Zoning

  • Zoning for Residential, Commercial, and Industrial is back.
  • There’s only one type of zoning for RCI, so density will be based on road type and traffic.
  • You can upgrade ploppable buildings through snap-on pieces that you can place along the building.
  • These pieces will upgrade the services available for that building.
  • These snappable pieces were inspired by the Spore Editor.

Data Layers

  • Data layers allow you to see the underlying components that drive your city in real time.
  • The power layer will show power traveling to different buildings.
  • The water layer lets you see the water table being sucked up by water towers and pumped to various buildings.
  • In depth data layers are known as “Heavy Data Layers”

Disasters and Crimes

  • Fires, Dinosaurs, and Crimes can appear in your city.
  • Protestors can show up outside of factors because there isn’t any power.
  • When there’s a bank robbery, police may fail to catch the criminal.
  • An arsonist may go around burning buildings.

Multiplayer and Networking

  • In multiplayer, other players’ cities can affect your city.
  • Players in a region can work together to build Great Works!
  • Great Works include an international airport, space shuttles, solar farms, arcologies, and more.
  • For example: an industrial city could provide metallic alloys needed to build the airport, while another city could provide workers to construct the terminals.
  • Criminals from other cities can travel to your city and cause havoc.
  • Pollution from other cities can affect your city.

 [IGN, ars technica, gamespy, g4tv, tekgoblin]

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Mike

HI I'm Mike and I run SimCitizens.com. You can contact me here!

One thought on “Simcity E3 2012 Recap Information”

  1. We want to have complete control over zoning by population density as it was in SimCity 4.

    Many are dissatisfied with this feature of the new SimCity (2013).

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