Enjoyed the E3 Festivities? Well after scouring several news and videos we decided to make a quick E3 recap of some of the information presented in interviews and videos. From this point on we’ll focus on new information as it’s released next week.
Always Online
- Simcity will require constant internet connection whether or not you play solo.
- This constant internet connection is required for “asynchronous multiplayer experience.”
- You will be allowed to play offline briefly for an unspecified amount of time.
Regions:
- You can play in open or closed regions.
- These regions contain multiple cities you can control by yourself or with other players.
- You can invite friends into your region or join a region with random players.
Simulation:
- Managed by the GlassBox Engine.
- Everything you see in Simcity is what’s actually going on in the simulation.
- Every sim and every car is going somewhere.
- You can follow a Sim driving a car from home to work.
- Traffic occurs in real time. For example, when a new road is connected to a vacant city, unemployed Sims will flock to it searching for jobs. This surge of Sims will cause a traffic jam.
- You can see your coal piles dwindle as trucks deliver them to coal power plants.
Buildings and Zoning
- Zoning for Residential, Commercial, and Industrial is back.
- There’s only one type of zoning for RCI, so density will be based on road type and traffic.
- You can upgrade ploppable buildings through snap-on pieces that you can place along the building.
- These pieces will upgrade the services available for that building.
- These snappable pieces were inspired by the Spore Editor.
Data Layers
- Data layers allow you to see the underlying components that drive your city in real time.
- The power layer will show power traveling to different buildings.
- The water layer lets you see the water table being sucked up by water towers and pumped to various buildings.
- In depth data layers are known as “Heavy Data Layers”
Disasters and Crimes
- Fires, Dinosaurs, and Crimes can appear in your city.
- Protestors can show up outside of factors because there isn’t any power.
- When there’s a bank robbery, police may fail to catch the criminal.
- An arsonist may go around burning buildings.
Multiplayer and Networking
- In multiplayer, other players’ cities can affect your city.
- Players in a region can work together to build Great Works!
- Great Works include an international airport, space shuttles, solar farms, arcologies, and more.
- For example: an industrial city could provide metallic alloys needed to build the airport, while another city could provide workers to construct the terminals.
- Criminals from other cities can travel to your city and cause havoc.
- Pollution from other cities can affect your city.
[IGN, ars technica, gamespy, g4tv, tekgoblin]
We want to have complete control over zoning by population density as it was in SimCity 4.
Many are dissatisfied with this feature of the new SimCity (2013).