The Sims 4: Intuitive Tools, Emotion-Based Gameplay

The Sims 4 was finally revealed early this morning at Gamescom! Rachel Franklin, VP, Executive Producer from Maxis gave a brief presentation on what we can expect from the Sims 4.

Sims 4 Create A Sim Face

The Create A Sim tool now allows you to click directly on a Sim’s body to customize their looks. This is done all without the traditional sliders we’ve grown accustomed to. You can click on, for example, their nose, eyes, arms, hips, butt, or face and modify them in any way you please.  You can give your Sim a personality, choose their voices, and even select their walking styles.

Sims 4 Nose Create A Sim

Customizing your Sim is like sculpting clay.

Sims 4 Butt Slider.gif

Customizing each body part independently has never been easier!

The Sims 4’s Build Mode

The Sims 4 Build Mode House

Build Mode was redesigned to be intuitive and fun. Through a streamlined interface, you can lay down rooms, then expand and contract them using arrows along each side. We were pleasantly surprised to see that you can now move an entire room with all the furniture in place.

The Sims 4 Build Mode House (2)

New Emotion-Based Gameplay

The Sims 4 Family

This time your Sim interactions are designed around their emotional states. These states affect your Sim’s movement, behavior, and facial expression. Emotional states wear off over time, for example, after some time, a Sim will move from a depressed to sad state. Or if a Sim is furious, they can take their anger out on a punching bag to blow off some steam.

The Sims 4 Risque Painting

A Sim’s emotional state is also affected by their surroundings. For example, a “risqué painting” can influence the Sims to be flirty with one another. Coordinating a room with the right decor will really put your Sims in the mood!

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Mike

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