Simcity Update 4.0: New Region and Park

Simcity Panoramic

Simcity Update 4.0 plans to release tomorrow May 23rd, 2013. This update will add a new exclusive park for early adopters and a new region called “Edgewater Bay.”

Rolling-over buildings will now show information on where a Sim received happiness. Fire response times should be quicker and more efficient when signaling the nearby fire station. This patch will once again try to balance the RCI by having Sims lose happiness if there’s no place to shop. This seems to be yet another countermeasure against residential-only cities.

Simcity Patch 4.0 Preview

  • New: SimCity Launch Park, an exclusive new park just for our dedicated fans who were early adopters.
  • New: Region: Edgewater Bay. Seven city sites in one cluster around a beautiful bay with one great work site.
  • New: Your current server will now be shown in the options menu.
  • New: More detailed rollover information on buildings telling player’s if their Sims received happiness from a park or from shopping. Previous to this fix, this information was generic.
  • Re-Enabled Feature: Global Market prices now dynamically change during gameplay.
  • Re-Enabled Feature: Leaderboards are will be active on EU West 3, Pacific 1 and Pacific 2 at the release. We will enable them on additional servers throughout the day.
  • Re-Enabled Feature: Region filters are now enabled on all SimCity servers. Players will be able to search for open games by Map Name, Sandbox Mode, and Abandoned Cities.
  • Rain Clouds: Fixed an issue where some cities would not have rain clouds to replenish their water table. If you had a city with this issue, you will start seeing clouds again within a game day.
  • Fire: Improved response time of fire trucks to fires. Improved the time it takes for a fire signal to reach a fire station.
  • Mission updates: Tuned Metals HQ and Community College missions. These were appearing too early, making them difficult to complete. They now appear later in a city’s development.
  • Solar Farm Great Work: Reduced fire risk at the Solar Farm Great work. Local fire engines were spending too much time at the Solar Farm.
  • Messaging: Improved pre-requisite messaging for Trade Port, Casinos, Smelting Factory and Oil Refinery. It should be clearer on how to unlock these buildings.
  • Graphics: Fix for flickering low wealth buildings on NVIDIA graphics cards.
  • Education: Fix for an issue some cities experienced where commuting students did not return from a neighbor’s city. This was causing a problem where students would disappear from a city in some cases.
  • Tuning: Sims will lose a small amount of happiness if they don’t have a place to shop. Cities without places to shop will see complaints and feel the effect of unhappy Sims. This will emphasize the importance of commercial zones.

 

Simcity Update 2.0 Arriving April 22nd, 2013

Update 2.0

Simcity Update 2.0 will be arriving April 22nd, 2013 at 1PM PST. Update 2.0 plans to fix some of the major issues with the game, notably the city processing, transit system, and recycling center bugs. Along with it comes some highly requested changes that for example, will prevent fire trucks from clumping up when traveling to a single event.

One of the more controversial changes is with the way residential cities will be handled. In Simcity 4, a player could create a residential, commercial, or industrial only city. Since the amount of workers and commuters were accurately reported in that game, it was easier to switch between each city and make the necessary adjustments. In update 2.0, residential only cities will now have a failure state. We wonder if this change was in response to a tiff between the community and developers over their understanding behind the mechanics of the game. The previous exploit to create a residential only city involves placing parks to provide jobs for all workers. This created a self-sustaining city even to the point where it could turn over a huge profit.

Now with update 2.0, things are a bit harder, not only will you gain less happiness from taxes, power, water, and health; but residential buildings will also have more opportunities to reach abandonment due to a bug that prevented them from doing so. It doesn’t completely stop the residential-only city exploit, but the game is now actively trying to discourage you from taking that route.

Mass transit will also get some much-needed changes. In particular,  though it might seem comical at first, there was a situation where a swarm of municipal buses would hone in on a single bus stop clogging up traffic for miles. Thankfully, mayors new to the region should expect to see fewer municipal buses picking up passengers at the bus stop.

One last fix we’d also like to highlight is for the air pollution bug. For some strange reason, air pollution from some unknown source would drift into your city making the entire city sick. This bug fix will not only address that problem, but also lowers the effects of regional air pollution from having a double impact on your city.

Players should keep in mind that the servers will be down for a few hours for them to fix these issues. But once they’re finished, we’ll be one step closer to a proper Simcity release.

What’s New

  • Mayors Mansion: Mayors will now drive their fancy cars to work. Mayors will take their helicopter, limo, or sports car if the modules are present.
  • HUD: Now color-corrects when in a colorblind mode.
  • Data map: Data maps show the filtered color when a color filter is enabled (unless in a colorblind mode)

Fixes and Updates

  • Cities not Processing: Mitigates some of the issues that were causing cities not to process. We are continuing to work on and improve this issue.
  • Region Filters: Now sorts regions with available cities to the top
  • Invitations: Invitations to join a region should be sent and received more quickly.
  • Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
    • – Cruise ships are now more effective at bringing medium and high wealth tourists in coastal cities.
    • – New tourists will now decide to come into a city once leaving tourists reach train stations, bus depots, or cruise ship docs instead of waiting for those tourists to go out to the region first.
    • – This change will reduce the downtime of tourist buildings.
  • Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
    • – The larger casinos now invite more tourists into the city which helps keep them full.
    • – Note that existing casinos will need to be replaced to take advantage of this change.
  • More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
  • Region Play: Cash gifts can now be received in a bankrupt city.
  • Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
  • Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
  • Education: Fix to more accurately track regional student population.
  • Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
  • Education: University wings now give the proper bonus.
  • Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
  • Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
  • Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
  • Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
  • Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
  • Trade: Fix for trade ports that suddenly stop shipping.
  • Transit: Street Cars and Buses go to high volume stops first.
  • Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
  • Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
  • – Transit vehicles should recover automatically after the update. If players want to force the recovery, turn off the stops that are having looping issues, wait a few game hours, then turn them back on.
  • Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
  • Residential Tuning: Residential-only cities have failure state.
  • – Buildings are prevented from going up in density when they don’t have power or water.
    • – The amount of happiness gained from low taxes, police, fire, and health outreach has been lowered.
    • – Fixed some cases where buildings would not go abandoned when they should have.
    • – Higher density residential buildings are no longer blocked from going abandoned due to not having enough money.
    • – Happiness from low taxes does not double up every time it is given.
    • – Losing happiness due to not having a job is more impactful.
  • Budgets: Fixed bug that prevented systems like fire, abandonment, garbage, and sewage from turning on when they were supposed to.
  • Audio: Fixes issue where audio will stop working after creating a large city or where phantom audio sounds play in a city.
  • Demolish: Fixes issue that occurred when players demolished buildings that had service vehicles, delivery vehicles, or agents out in the city or region. Previously, the agents would be in a state of limbo and would not recover when new buildings of that type were placed. This will no longer happen.

Simcity Traffic Patch 1.7 (Congestion Avoidance System)

Finally the wait is over. The Simcity Traffic Patch is live, promising to improve path-finding and emergency vehicle issues that plagued the base game. Firstly traffic.

[youtube http://www.youtube.com/watch?feature=player_embedded&v=OVkw9mWonNA]

Firstly, cars will take the least congested route to a destination if available. Emergency vehicles will drive in empty lanes to avoid traffic at intersections. And finally, Emergency vehicles will be given priority when leaving garages. Now keep in mind; this is not saying, traffic will be diverted off to the side of the road. So you still have to avoid using single lanes if you want the trucks to move ahead.

Update 1.7

  • Traffic Improvements: Tuned traffic congestion and fixed some intersection traffic issues.
  • Traffic improvements: Emergency Vehicles will drive in empty lanes to get around traffic at intersections.
  • Traffic improvements: Emergency and Delivery vehicles get priority over regular traffic when leaving garage.
  • All units and buildings can now be demolished using the bulldoze tool.
  • Performance improvements for low spec systems.
  • New Server: Asia 2 will be released Tuesday afternoon (PDT)!

Simcity Patch 1.6.1 Restores Achievements; Plays Tutorial Once!

Simcity Neighborhood Screenshots

A new Simcity patch was released earlier today, which unfortunately has nothing to do with the highly anticipated traffic patch everyone is waiting for. One major complaint was how the tutorial would start up the first time you played on each server. In Patch 1.6.1, players will be able to start the game right away after viewing the tutorial once, even when they switch servers. But if you are faced with this situation, you can actually skip this tutorial by exiting to the main menu mid-way.  The patch also fixes a bug with airports where the game would report the adjacent runway was too steep to build. You can view the other list of changes below.

General:

  • Turned regional Achievements back on!
  • We are now prioritizing games with available slots in the “Join Game” menu in the front end
  • Update so players will go through the Getting Started Scenario only once. They will see the Play menus when they switch servers
  • Fix for a gameplay crash
  • UI improvement: Increased time showing system alerts for readability
  • Graphics: shader change to improve look of walls and parking lots
  • It’s now easier to place airport runways
  • Budget transaction optimization to increase performance
  • Update of Buffers on buildings to save memory
  • Performance improvement for lower end machines

Servers:

  • Database performance upgrades to increase response times

Simcity v1.4 Patch Displays Which Servers Your Cities Are On

Simcity Server selection

Maxis has added extra servers to accommodate more players to connect to Simcity. This time they have added the Antarctica server bringing a total of 21 servers players can choose from. Each server is region-free, so players may choose to connect outside of their intended region. However, the cities you create in a particular server will stay locked to that server. If you intend to play with friends, you must both choose the same server in order to play together.

Simcity v1.4 Patch

  • Update to the “select a server” dialog in the game launcher. This will now indicate which servers you have active cities on
  • Fix issue where selection shard did not display when previously selected server is down
  • We’ve fixed a problem where some players were getting stuck when switching shards in the server select menu
  • Opened 1 new server, Antarctica

Maxis also intends to temporarily shut down Europe West 2 and Europe West 3 in order to further improve server stability and performance.

Simcity v1.3 Patch to Help Optimize Some Traffic

Simcity Devs have just released a new patch that should help relieve some of the traffic issues players are experiencing; but they still have quite a bit of ways to go.

Simcity V1.3 Patch

  • Fix for a crash related to the highway interchanges and vehicles.
  • Traffic was optimized for complex road sections.
  • Fix for a specific case of city processing that forced players to rollback their cities to a previous state.
  • Fix for a crash some players saw when exiting their city.
  • Rapidly clicking or accidentally double clicking the Claim city button will no longer create multiple regions.
  • We temporarily removed filtering by friends and maps on the Join Game screen to better support database performance. Players can still find friends’ regions by going to their friends’ profile pages.

Servers

  • Various database optimization to address issues with connecting to our servers
  • We added 8 new servers!

One of the many issues players have discovered with the traffic system is how the A.I will always choose the shortest path to a destination. This can lead to traffic jams on one-lane roads when there’s clearly enough space available at an avenue nearby. In other cases, the traffic may come to a complete halt due to cars refusing to turn at a clear intersection.