Simcity Patch 1.6.1 Restores Achievements; Plays Tutorial Once!

Simcity Neighborhood Screenshots

A new Simcity patch was released earlier today, which unfortunately has nothing to do with the highly anticipated traffic patch everyone is waiting for. One major complaint was how the tutorial would start up the first time you played on each server. In Patch 1.6.1, players will be able to start the game right away after viewing the tutorial once, even when they switch servers. But if you are faced with this situation, you can actually skip this tutorial by exiting to the main menu mid-way.  The patch also fixes a bug with airports where the game would report the adjacent runway was too steep to build. You can view the other list of changes below.

General:

  • Turned regional Achievements back on!
  • We are now prioritizing games with available slots in the “Join Game” menu in the front end
  • Update so players will go through the Getting Started Scenario only once. They will see the Play menus when they switch servers
  • Fix for a gameplay crash
  • UI improvement: Increased time showing system alerts for readability
  • Graphics: shader change to improve look of walls and parking lots
  • It’s now easier to place airport runways
  • Budget transaction optimization to increase performance
  • Update of Buffers on buildings to save memory
  • Performance improvement for lower end machines

Servers:

  • Database performance upgrades to increase response times

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Mike

HI I'm Mike and I run SimCitizens.com. You can contact me here!

3 thoughts on “Simcity Patch 1.6.1 Restores Achievements; Plays Tutorial Once!”

  1. Hey,

    Really nice to see often patches! There is however game breaking bug at the moment that can doom the entire city.
    If you remove your hospital while its ambulances are out, it will “lock” them inside the game and block any others from being released, even from the newly constructed buildings. The rebuilding does not help at all.

  2. I noticed that some of these bugs are caused by their anti-cheat measures. I guess they were trying to make a failsfe in case they weren’t able to detect a cheat in time. I’ll forward this bug to the scripter.

  3. Hey Michael,

    Thanks for this. If you would need more information about this particular bug, here is the thread on ea forums: http://forum.ea.com/eaforum/posts/list/9353426.page

    It seems to also affect Police, Fire and other services, mainly in bigger cities where you had to relocate your stations/hospitals due to either changing roads or disaster. My 300k city is on hold now, as none of the ambulances will show up and the death rate is horrendous.

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